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Using Bitmap images as Fills

Using Bitmap images as Fills

Steps to Follows:

  1. The Color Mixer panel shows 5 fill options namely, None, Solid, Linear, Radial and Bitmap. In this section you will learn how to use bitmap images as fills.
  2. Create a vector using any of the tools in Flash, say a rectangle tool to draw a bar as shown below:
  3. Open Color Mixer Panel and select Bitmap option which opens up the Browse pop-up window, now select your bitmap image from its location.
  4. Use the Bucket tool to fill the object with the selected bitmap.
  5. Likewise any number of bitmaps can be imported to the Library and used as bitmap fills, just by selecting them from the Bitmap list and filling them.
  6. That's it you have learnt how to use Bitmap images to create graphics with attractive fills in Flash.

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