Using Bitmap images as Fills
Steps to Follows:
- The Color Mixer panel shows 5 fill options namely, None, Solid, Linear, Radial and Bitmap. In this section you will learn how to use bitmap images as fills.
- Create a vector using any of the tools in Flash, say a rectangle tool to draw a bar as shown below:
- Open Color Mixer Panel and select Bitmap option which opens up the Browse pop-up window, now select your bitmap image from its location.
- Use the Bucket tool to fill the object with the selected bitmap.
- Likewise any number of bitmaps can be imported to the Library and used as bitmap fills, just by selecting them from the Bitmap list and filling them.
- That's it you have learnt how to use Bitmap images to create graphics with attractive fills in Flash.

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